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Re: Risk Categories For Taxonomy
Rookie-Move (yronwode.com@nagasiva) 2005/04/07 02:43

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RISK FORMS: MAPS -- REGION (## Territories, YEAR, ORIGIN)

posting in response to any leading thread (THIS: BOARD)
may add to the overarching taxonomy of RISK FORM HISTORY.
I'll be adding more to this as time wears on. find the
original or an extant thread if you're addressing a
different category. ;)

=========================================================

BOARD
 map
#         region

  6-Continent Earth (42 territories)
   CONQUEST OF THE WORLD (*Le conquete du monde* 1957 France)
   RISK (*The Continental Game* 1959 USA)

  6-Empire Europe (## territories)
   CASTLE RISK (*Game of Daring Strategy and Conquest*, 1986, USA)

  9-Continent Earth (72 territories ("areas"))
   RISK++ (based on Estonian global maps 1990s, Schoonderwoerds)

  [WWII Theatre]
   RISK (*Going Over the Trenches*, 1999, USA)

  6-Continent Earth, Subaquatic, Lunar (42 Earth / 14 Subaquatic territories)
   RISK 2210 A.D. (2001, USA)

  9-Continent Middle-Earth (64 territories)
   RISK LORD OF THE RINGS Trilogy Edition (2002, USA)

  Ancient World, Underworld (## Earth / ## Underworld territories)
   RISK GODSTORM (2004, USA)

  [WHAT MAP?? DEATH-STAR? BASES?]
   RISK STAR WARS (2005, USA)

more?
corrections/additions?

========================================================================
BALANCE:

[MAP] features [links, barriers, etc.]

        links between continents

        sea routes
                connectors
                quadrants

        multi-map, multi-board

BATTLE-UNITS
        armies/batallions


        leaders/generals

        special species

        adjunct parts

        dice

------------------------------
CARDS
        territories

        wild/jokers

        specialty

------------------------------

[any other possible GAME PARTS not covered by the above?]

RULES

        set-up

        territory control

        reinforcements


        turns

        cardplay

        combat
                invasion
                        special units
                        card possession
                        fortifications (castles/strongholds/etc.)
                battle
                elimination

        redeployment/fortification/supply-lines

        spoils/earnings

        objectives/missions/victory


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