Path: news.nzbot.com!news.astraweb.com!border6.newsrouter.astraweb.com!newspeer1.nac.net!goblin2!goblin.stu.neva.ru!cyclone02.ams2.highwinds-media.com!voer-me.highwinds-media.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!fx17.iad.POSTED!not-for-mail
From: 3j <3j@nope.com>
Newsgroups: alt.binaries.sounds.audiobooks
Subject: Drew Hayes - NPCs (Unabr - 7@64k [Wayne 2014]) 242.03 MB 02 files - "DHN0-7 Drew Hayes - NPCs.nfo" yEnc (1/1)
X-No-Archive: yes
Message-ID: <6bNUPxLAp22VDkQfQ1Cw_2o21@JBinUp.local>
X-Newsreader: JBinUp 0.90 Beta 10 - Build: 845 (http://www.JBinUp.com)
Lines: 19
X-Complaints-To: DMCA@thecubenet.com
NNTP-Posting-Date: Thu, 30 Oct 2014 00:24:34 UTC
Date: Thu, 30 Oct 2014 00:24:34 GMT
X-Received-Body-CRC: 4185503727
X-Received-Bytes: 2868
Xref: news.nzbot.com alt.binaries.sounds.audiobooks:1229
DHN0-7 Drew Hayes - NPCs.nfo
General Information
===================
Title: NPCs
Author: Drew Hayes
Read By: Roger Wayne
Copyright: 2014
Audiobook Copyright: 2014
Genre: Fantasy
Publisher: Tantor Audio
Abridged: No
Original Media Information
==========================
Media: Digital
Source: Overdrive WMA
File Information
================
Number of MP3s: 7
Total Duration: 7:50:52
Total MP3 Size: 215.62
Parity Archive: No
Ripped By: 3j
Ripped With: SoundTaxi
Encoded With: LAME
Encoded At: CBR 64 kbit/s 22050 Hz Mono
Normalize: None
Noise Reduction: None
ID3 Tags: Set, v1.1, v2.3
Book Description
================
Publisher's Summary
What happens when the haggling is done and the shops are closed? When
the quest has been given, the steeds saddled, and the adventurers are
off to their next encounter? They keep the world running, the food cooked,
and the horses shoed, yet what adventurer has ever spared a thought
or concern for the Non-Player Characters?In the town of Maplebark, four
such NPCs settle in for a night of actively ignoring the adventurers
drinking in the tavern when things go quickly and fatally awry. Once
the dust settles, these four find themselves faced with an impossible
choice: pretend to be adventurers undertaking a task of near-certain
death or see their town and loved ones destroyed. Armed only with salvaged
equipment, second-hand knowledge, and a secret that could get them killed,
it will take all manner of miracles if they hope to pull off their charade.
And even if they succeed, the deadliest part of their journey may well
be what awaits them at its end.
|
|