BBDD00-16 Ben Bova - Death Dream.nfo
General Information
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Title: Death Dream
Author: Ben Bova
Read By: Dick Hill
Copyright: 1994
Audiobook Copyright: 1994
Genre: SciFi
Publisher: Brilliance Audio
Abridged: No
Original Media Information
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Media: Tape
Source: usenet
Condition: Good enough
Files Created on: 31-Oct-2004
File Information
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Number of MP3s: 16
Total Duration: 17Hours
Total MP3 Size: 584.29 MB
Parity Archive: yes
Ripped By: Not by me
Cleaned With: MAGIX.Audio.Cleaning.Lab.17.deluxe.v17.0.0.2-ASSiGN-
Encoded With: FhG
Encoded At: CBR 80 kbit/s 24000 Hz Joint Stereo
Normalize: Peak Normalization
Noise Reduction: Denoiser
ID3 Tags: Set, v1.1, v2.3
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Retagged & De-clipped by me But Not My Rip
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Book Description
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Death Dream
by Ben Bova
Brilliance Audio; Unabridged edition (September 1994)
From Publishers Weekly
Mayhem is afoot at Cyber World, the futuristic setting of this ambitious but
not entirely satisfying thriller by SF stalwart Bova ( Voyagers ). While
computer programmers Damon Santorini and Jason Lowrey are in Florida creating a
virtual reality (VR) park that will simulate a walk on the moon, combat in a
jet fighter and other exotic adventures, users of a VR flight simulator they
developed for Wright-Patterson Air Force Base are suffering inexplicable
strokes. Santorini agrees to investigate, tugging the story line into several
curious twists--and nearly as many false starts and blind alleys. Bova concocts
a complicated melange of high government and Air Force officials, old love
affairs and possible identity changes, but he fails to deal fully with several
plot fragments. Although each major adult character here is sexually
dysfunctional, their peccadilloes--one of which leads to a significant subplot--
are rendered in the same subdued voice as the rest of the novel. Also,
descriptions of the VR programs in strictly workmanlike prose prove
disappointing--as does the book's incredible denouement. Though Bova's attempt
to combine SF and high-tech thrills occasionally engrosses, it ultimately fails
to slip into high gear.
Copyright 1994 Reed Business Information, Inc. --This text refers to an out of
print or unavailable edition of this title.
From School Library Journal
This novel of "technology gone too far" could easily take place today. At
Para-Reality, a company that hopes to get a leg up on Disney in the
entertainment industry, Dan Santorini has been hired to develop the ultimate
virtual-reality simulation game. He moves to Florida only to find that
something is very wrong. First his daughter has some disturbing encounters in
the games that the company provides for her school, and then a colleague is
killed while practicing one of his VR programs.
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