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dvx_farcryinstincts_guide.nfo


















































                    When Far Cry was released in early
                    2004, it was something of a breath
                    of fresh air for PC FPS gamers.
                    Instead of dank corridors and
                    darkened hallways, Far Cry modelled
                    a series of tropical islands for its
                    setting, giving players unprecendented
                    freedom to move about as they wished
                    and snipe at enemies over a kilometer
                    away. It paired its technological
                    chops with a lengthy and involving
                    singleplayer game, featuring excellent
                    enemy AI and a variety of unique foes
                    to battle.










                            It's in .pdf format.
                            you figure it out.



























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