dvx_farcryinstincts_guide.nfo
When Far Cry was released in early
2004, it was something of a breath
of fresh air for PC FPS gamers.
Instead of dank corridors and
darkened hallways, Far Cry modelled
a series of tropical islands for its
setting, giving players unprecendented
freedom to move about as they wished
and snipe at enemies over a kilometer
away. It paired its technological
chops with a lengthy and involving
singleplayer game, featuring excellent
enemy AI and a variety of unique foes
to battle.
It's in .pdf format.
you figure it out.
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