On Sat, 12 Dec 2015 16:32:01 -0500, Spanky The Man
<SpankyTheMan@gmail.com> wrote:
>As most of us probably know, Dungeons & Dragons was birthed from
>miniature war-gaming; TSR in fact once stood for "Tactical Studies
>Rules", reflecting these origins. And in its earliest revisions, D&D
>was quite noticably just an expansion to miniature wargaming; in fact,
>for its first few iterations, whenever combat mechanics were required,
>players were expected to refer to the miniature rules to resolve the
>conflict. But as the system evolved, D&D slowly distanced itself from
>its roots and became it's own unique - and profitable - thing.
>
>But TSR never quite gave up on minature war-gaming, and eventaually
>they created their own updated rules: TSR 1019 Battle System Fantasy
>Combat Supplement. And TSR went big with their introduction of the
>system, releasing it in a double-sized boxed-set that included maps,
>cardboard cutouts for 3D objects and terrain, counters and cut-outs
>for the armies, and even two metal miniatures. But for all that effort
>- and a generally favorable critical reception - Battle System never
>really caught on, although TSR made effort to include scenarios for
>the system in some of its AD&D modules.
>
>This box-set is not complete. In fact, it is possibly one of the least
>complete D&D boxed sets in my collection. Although it has all the
>rulebooks (OCRd and bookmarked, as usual), it has none of the cutouts
>or counters (these are incredibly hard to find because - obviously -
>everyone cut them out to use in the game). Well, at east it gives you
>an idea of how the game is played even if it doesn't come with any of
>the fun accessories.
All the threads I can see below this (a dozen?) are threading and
collating properly, btw. So no manual join necessary. I need to figure
out why. I guess I can split them back up and examine the headers.
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